![]() ![]() But the four endings all rely on one simple fact that slowly builds through the game. There are actually four different endings to the game, I’m not going to cover all four as I think part of the experience of the game is finding them yourself. Okay so in order to highlight why the story and design of Spec Ops: The Line is so damn good…I need to spoil the ending – so here it goes. This is not just a ‘bog-standard military shooter’ at all, at least not from a storytelling perspective. From the synopsis, this sounds like a bog-standard military shooter and its this subterfuge that helps make playing the game so enjoyable. So I’ve not hit any major spoilers yet…but I will soon. But when Walker and his team come across some refugees being rounded up by the 33rd, he defies his orders and sets out to learn what happened to his mentor Colonel John Konrad and his 33rd Infantry Battalion led by shortwave radio communication from Colonel Konrad himself. Walker has one simple mission, to confirm the presence of any survivors, then immediately radio for extraction. Death toll…too many.” Colonel Konrad volunteered his 33rd Infantry Battalion to stay and offer relief to any civilians defying orders by the Army to abandon the city two weeks before most communication was cut off. The trio come across a continually looping radio message from Colonel John Konrad stating “Attempted evacuation of Dubai ended in complete failure. ![]() ![]() Walker is accompanied by his elite Delta Force team of First Lieutenant Alphanso Adams and Staff Sergeant John Lugo. Quick synopsis: You play as Captain Martin Walker on a recon mission in a post-catastrophe Dubai following a serious sandstorm that has cut off any surveillance, air travel, and most radio broadcasts. As I feel the story is something worth experiencing, I’d urge you to stop reading now and go play Spec Ops: The Line as not to ruin the best aspect of the game. Yes I did say “first play-through” about a game I felt was lacking in terms of gameplay as after I finished it, I instantly started a new game just so I could experience the story again.Īt this point I’d just like to point out that I’m about to reveal major plot points and spoilers for this game. So this is the part of Spec Ops: The Line that had me hooked even if during my first play-through I didn’t realize why at the time. Yet despite the lackluster and repetitive gameplay that bored me…something kept me playing until the end. There are a few segments where they try to inject some variety with a scene where you hijack some tankers or split the team up a little, but overall, its a very ‘rinse and repeat’ experience that quickly grates. Its a gameplay style and mechanic I just find all too dull rather soon. You have some very slight influence on your two teammates with basic ‘kill this guy’ orders and that’s about it for the whole game. Its one of those cover/shooter games akin to Gears of War – you know the kind where you control a hero and a team of two other squad members.Įnter an area where a mass of enemies come at you all guns blazing and you and your team hide behind the nearest cover as you gun down the bad guys, move on and repeat throughout the entirety of the game. I was less than halfway through the game when I started to feel that fatigue set in and its not a very big game either, I’d say a fairly competent player could get through the whole thing in around five or six hours on normal difficulty. Okay so the gameplay for Spec Ops: The Line left me very bored – so much so that I really don’t have that much to say about it. Right here I’m going to look at why Spec Ops: The Line left me feeling both unsatisfied and utterly enthralled at the same time. I finished the game and was left speechless while the end credits rolled…but the overall impression the game left on me was a very mixed bag for two very distinct reasons, one a gameplay issue, the other a story and design one. I had heard a lot about it despite never actually playing the game myself until recently. For me, Spec Ops: The Line is one of those titles. Thanks to the Xbox One’s backward compatibility feature, we are able to play the games we may have missed first time around.
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